Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodological frameworks. It offers analyses of digital works that have so far received little or no analytical attention and profiles replicable methodologies which can be used in the analyses of other digital fictions. Chapters include analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with approaches taken from narratology, stylistics, semiotics and ludology. Essays propose ways in which digital environments can expand, challenge and test the limits of literary theories which have, until recently, predominantly been based on models and analyses of print texts.
1.Introduction: From Theorizing to Analyzing Digital Fiction Alice Bell, Astrid Ensslin and Hans Kristian Rustad Section 1: Narratological Approaches 2. Media-Specific Metalepsis in 10:01Alice Bell 3.Digital Fiction and Worlds of Perspective David Ciccoricco 4. Seeing into the Worlds of Digital Fiction Daniel Punday Section 2: Social Media and Ludological Approaches 5. Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path. Astrid Ensslin 6. 140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form Bronwen Thomas 7. Amnesia, the Dark Descent: The Player's Very Own Purgatory Susana Tosca 8. Wreading Together: The Double Plot of Collaborative Digital Fiction Isabell Klaiber Section 3: Semiotic-Rhetorical Approaches 9. (In-)Between Word, Image and Sound: Cultural Encounter in Flight Paths. Hans Kristian Rustad 10. Figures of Gestural Manipulation in Digital Fictions Serge Bouchardon 11. Hyperfiction as a Medium for Drifting Times: A Close Reading of the German Hyperfiction Zeit für die Bombe Alexandra Saemmer Afterword Roberto Simanowski